Mine is the Death Ray and AK - 47
This or next part might be last about this boss. This part is about Defaulto's monologues at start and end of boss fight (not joke, I'm absolutely seriously). Also, it will contain easter egg, connect with Defaultos.
When players get on the area, they see the Defaultos. He have a monologue :
After my Reindeer lost, I understood, that biological creatures are to weak, to use my power.
So I made HIM.
He is much stronger than my last creature!
This time, you won't win.
Good luck. It won't help you anyway.
At this point, monologue has 2 different variations.
1. If players playing fair, without using or having admin commands, the part of monologue would be skipped.
2. If any player that can use admin commands fighting boss, players will see next monologue continuation :
Even your "powers" won't help you.
After that, every player on area with effect from /god command will lose that effect. /god won't works until boss fight end.
After this monologue, Defaultos summoning Techno and disappear; boss fight get started.
After players defeating the Techno, Defaultos appears again and have another monologue :
NO!!! THAT'S IMPOSSIBLE!!!
He turns to Techno.
YOU FAILED ME!!! Disappear.
Techno's body blowing up; Defaultos turning back to players.
You won this battle, but not a war.
I will destroy you and everything everything that is dear to you...
Now I have to leave, we will meet again later.
And next time, I won't lose!
After this, everything start to disappear and the purple fog is coming from all directions. When one of walls disappear, player can see Kua Kua and Starlord on big distance that looks weird.
If players deal over 10,000 damage to Defaultos (total for both monologues), he will stop talking and say next ;
What are you trying to do?
You can't kill me, your toys don't deal me any damage.
You can't even hurt me.
Let me show you.
After this, 10 RPG appears around Defaultos, shooting him fast as AK-47 without stopping for 10 seconds. He ignores all explodes.
Do you understand now?
Weapon, that kill you instantly, can't hurt me.
After this, RPGs turns to players and start shooting again. When player dies, he gets these abilities. To get all of them, players have to do easter ending all 3 times. Players getting rewards in that order :
Holographic skin, that makes weapon invisible. If you equip it in weapon shop, nobody will know, what weapon you are using.
Teleporter skin, that keeps weapons when you dies or change team. Don't work if you become prisoner. Also don't work if you rejoin.
Burning skin, that increase damage of any weapon. Weapons with 0-10 damage gets +1 damage, 11-30 gets +3, 31-60 gets +6, 60+ gets +9 damage.
P.s. well, that was the starting monologue and also I remade ending monologue, because now it looks better. I think I will make only 1 or 2 more posts for this theme. Maybe then I will take a break and start making another idea.
I wish you a pleasant reading!
Players can find 4 new weapons in the restroom, any of them cost $40,000.
These weapons keeps after boss fight, but they will gone after death/rejoining game/switching team.
1. EMP - primary weapon, that ahut down any electricity. It deals 120 damage to any robots and meches. It also have same fire rate as tazer. It doesn't deal any damages to players (expect Voltron or Phantom, who gets 10 damage), but it can disable jetpack or any superhero power. It also can makes power crystals instantly disappear and can stop any engine of any vehicle.
2. Flamethrower - secondary weapon, similar to frost gun. It has same fire rate as frostgun and same cooling system as minigun. It deals 1 damage and have same attack range as Voltron's electricity. However, it shoots 5 projectiles per time, like shotguns.
3. Manual fabric - weapon, that use grenade slot. It can throw a small robots that have 50 HP and kick enemies, dealing 12 damage. Robot spawn cooldown is 40 seconds. Player can't have more than 3 robots at time, making 4rd will destroy 1st.
4. Healing orb - is an item, that don't take any weapon slot and don't replace anything. Equipping this item will instantly regenerate 20 HP/sec until player get full HP.
This are all rewards for this boss.
When the boss get killed, Defaultos appears again and blowing up beated Techno. He says the next messages:
You won battle, but not a war.
I will return later.
After this, everything start to disappear and the purple fog is coming from all directions. When one of walls disappear, player can see Kua Kua and Starlord on big distance. They are all purple and black. A few seconds later, everything disappear and players get teleported back to the top of the Bank, all weapons, equipment and also meches from restroom and boss fight saves. They can choose one of 3 rewards :
Mech as vehicle;
Holographic skin for vehicles;
New vehicle - Techno's head.
Player can spawn mech is in vehicles. However, it has 1 minutes cool down, so player can't spamm them in middle of fight. Other players can use it only if they unlocked it too, else they'll have message «This vehicle isn't for sale», like any other boss vehicles.
• Holographic skin
When selected, make vehicle, driver and passengers fully invisible. However, fire from nitro and trails from drifting will still be visible. If player get outside the window (picking anything in hand), he will become visible. Shooter rockets, bombs and anything else will be visible too.
Invisible Boat Mobile : this skin also have a specific using. If equip it on Invisible Boat Mobile, driver will be able to make it visible, choosing any skin and model of land vehicles to use.
• Techno's head
This is an universal vehicle, that can be used as land, sea or aerial vehicle. When it gets in water, vehicle automatically become a boat, and becoming back to car version when get on land. Pressing G button will activate propeller, that would raise a few vehicle in the air. Then it can be used as helicopter. Pressing G button again would turn off the propeller, so Techno's head will fall into the ground similar to falling when dtiver leaving aerial vehicle.
Size of vehicle is similar to SWAT Van, but model - to light bike. The speed on water is slightly faster than boat, on land - same as Adversary, in the air - slightly slower than Scout.
Techno's head also have a weapon, called microwave explosion. It can be activated by pressing F button, like rockets. Microwave explosion will restart all engines on medium radius out of vehicle. That means, that vehicle will be stopped, like when driver leaves it. However, driver will still be in, so vehicle would be reactivated. Radius of ability is similar to hero's tower radius; Ability cooldown - 1 minute.
In the second room are 8 energy cores(4 yellow, 2 green, 2 blue), each having 1000 HP. Until all yellow cores be destroyed, the Fabric will make a new robots. Robots have 250 HP and have M4A1, gas grenade and SPAS in the arsenal. They have a special tactic :
Throw a grenade to nearest player.
Using M4A1 and going closer at same time.
Use SPAS, aiming in head, when get enough close.
Go to nearest green core, if under 100 HP.
Yellow core give energy for Fabric; Green core heal all nearly robots (30 HP/second); Blue core switching places with random green or yellow core every 12 second, making this core immune to all damage for 10 seconds. When players will destroy all yellow cores, the Fabric will stop working. After all robots be killed, Fabric will breaks, opening way to next room.
Restroom is a place, where players can buy armor, weapons and some new features.
Here is a list of available items :
Armor - cost $10,000 insdeas of $6,000.
Mech suit - $30,000
Weapons ( 1 weapon = writed price.)
Any free weapon cost $500;
M32, Riot shield and tear gas cost $8,000;
Death ray, Ray gun, Minigun and Uzi-s cost $12,000;
Laserblade, Frost gun, Tazer, RPG, SCAR, AWP and M4A1 cost $25,000.
EMP, Flamethrower, manual factory, healing orb - $40,000.
+ 10% speed of walking - $10,000, can buy up to 100%.
+ 4% damage to robots - $10,000, can buy up to 100%.
+ 1% chance to ignore damage - $10,000, can buy up to 10%
All weapons and armor saving after boss fight, unlike features. Near door is green circle on floor. When all players are ready and get in circle, 10 second timer will start. If someone leave circle, timer pause, but don't reset. When time is up, door opens and allow players to go final room before boss fight.
Players get in a maze, where they have to find elevators to next floors. There are 3 floors in the maze, last elevator will move players to boss fight.
First floor have only lasers and spike traps. Second floor also have scrap robots and cameras. Third floor is very special - it always changing, adding and removing walls. It doesn't have any lasers or traps, but it have some robots from second floor and some scrap eaters. When all players get in the last elevator, they will be teleported to the boss fight area...
So, here was all rooms between last post and boss fight. The next post will be about boss fight!
So like many other people I still have the season 6 weekly challenges, that isn't what I am talking about.
I have been doing the weekly challenges in order to get the Veep, but I have run into an issue. One challenge is "Get 10 kills using a assault rifle" and I have no idea how to get it. I have killed numerous players with the FAMAS, MP5, and AK47 but no dice.
Either it is another challenge I haven't done for that week (although I am pretty sure I've done all the others), I am not doing it right, or it is a glitch with the game. Can anyone let me know which of these it is, and how to complete this challenge? Thanks!
Yes some more ideas
My idea is to give weapons stats like random critical hits (the idea is from tf2)
Or mini crits when headshots
Alr lets start
Ak-47 (might act like a default weapon)
Random critical hits? : yes
Random crits? : idk lol
Replaces automatic behaviour with a burst fire behaviour
Random critical hits? : no (so the game is less p2w good idea right?)
This weapon takes 0.1 secs to shoot
No random critical hits
Random crits? : yes
Mini crits when headshots that increase damage from 15 to 20
Less fire rate
U guys can continue this idea on weapons
30 Votes in Poll
Damage Per Shoot: 30
Fire Rate: Very Fast
Magazine Size: 3
Location: Gun Shop
Probably one of the largest posts on this fandom so be aware.
I know nobody asked but i am doing it anyway. This is purely from my
experience. And no pictures because i'm kinda lazy now. I will start from tertiary weapons and go to the primaries and then on other weapon slots.
The only use i see when you want to pick someone from a corner and do 12 damage instead of 10... But why not use the Deagle then?
Litteraly the same as the pistol but you can use it in like "Spec Ops" loadouts.
Really cool tertiary. 25 damage in one shot is a lot. Amazing when you can aim with it.
My go-to tertiary when i'm using a single fire primary weapon (which i am always using). Yes it is not op but still great chip damage and fallback tool.
Honestly, i'm not very lucky with this thing, but i know it is extremely op when it actually works. It is litteraly an automatic RPG.
EXTREMELY underrated weapon. Nobody realises that it has 120 DPS. That is 1.5 times more than an AK or MP5 and only 20% less than a Minigun... but you don't have to rev up and it is a tertiary weapon. Tec-9 on steroids basically.
I mean... Almost everybody uses it and everybody knows that it's the one of the most powerful weapons in the game. I respect those who can actually AIM this thing and not spam it.
I have almost no experience using it but... I guess it easier to spam with? I don't know.
I mean it is pretty basic weapon and it is no way underpowered. Good if you can track.
I have no idea about this thing compared to AK (or vice versa). It is propably better or something but... Maybe worse... No idea i used it anyway.
I never used it after it was buffed but... It is pretty situational. You trade continuous damage on "kinda" burst damage... but it is not enough to satisfy me.
Ok overall, but too slow. Becomes a LOT stronger if paired with the jetpack.
I don't use it because it has an around half a second delay before firing. So i guess it is more like a minigun than an AK.
A straight upgrade from AK47. I wish it was in the criminal base.
I don't own it but it is pretty pointless i guess... maybe it is becaus of the community pressure that nobody actually uses it...
Super underrated. It is basically an 80 damage, hitscan, super long range shot but it balanced because you need to actually AIM this thing unlike the RPG.
It is only overpowered because of the herous that use it. You could potentially counter it by backing up far away enough but heroes close the distance super fast. And at a close distance it does not require you to aim to do 60 burst damage... If you use the RPG constantly you basically sold your soul to the gods of heroes... i know that was pretty offensive but it is almost true.
Straight up horrible. You need to aim extremely well to have potential to kill an enemy with a FULL clip. And yes you can use it as a mortar if you want but it is not very effective unless the enemy is distracted.
Pretty effective actually but mostly just memes. So satisfing to kill someone with a melee hit...
Really situasional and unreliable to use but VERY rewarding. Potential to do 80 damage to an enemy behind cover is good.
I have used it effectively only once in 1.5 years i play. Works more like a smoke grenade than an area denial tool. Still ok i close quarters.
I wrote it for 30 minutes straight. You can leave your opinions in the comments if you fully read it somehow.
30 Votes in Poll
I can't shoot a gun when I'm left clicking. I have to click the screen (I have touch screen). Is there any way to fix this?
This has been a small project of mine for a while. Once again, I want to thank those who voted in the polls.
Here's the render I made for its icon in full resolution, for those of you who wanted to see it:
17 Votes in Poll
19 Votes in Poll