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Police is a crime-fighting team whose goal is to arrest Criminals and Villains and prevent Prisoners from escaping using a variety of team-specific tools and weapons. Police receive a paycheck of CashCH21,500 for every Prisoner currently in Prison at 00:00 ingame. The VIP Gamepass does not affect Police paychecks.

Police Base[]

Main article: Police Base

The Police Base is located at the front of the Prison. Here, police officers can choose between various outfits and weapons, view Criminal bounties. In Chapter 1, police officers were also able to drop off cash they have obtained from raids.

Arresting[]

Police that kill a Criminal or Villain earn 40XPCH2 XP, said player would be sent back to their respective spawn locations. In Chapter 1, police officers were given 25CashCH2 cash and 10XPCH2 XP and sending enemy players to the prison.

If a Police arrests a player using their handcuffs, they will be rewarded with CashCH2200 along with the enemy player's bounty before Chapter 2. XP earned via this logic will scale directly with the bounty at a rate of 1 XP per CashCH240. Police can earn up to CashCH250,000 and 1250 XP by arresting a player at maximum bounty.

Raids[]

Prior to Chapter 2, police officers could confiscate money from the Nightclub and Cargo Plane and complete the "quest" to obtain the Jetpack from the former heist. To complete the raid and obtain the cash, officers must return to the Police Base.

Weapons/Abilities[]

Police become equipped automatically when they join the game with a Taser and Handcuffs, as well as other abilities unique to the team.

Ability Use
Taser
Taser
A stunning weapon, able to fully incapacitate criminals at a short-range, leaving them vulnerable to attack or arrest. It has a rather short reload time but a long cooldown period.
Handcuffs
HandcuffsDev
Handcuffs enable policemen to arrest criminals or hostile prisoners and is the only means by which the team can collect a criminal or villain's full bounty. They are used by getting within a short range of the target and using an interaction prompt, causing the effected player to be unable to use weapons or walk around before respawning them as a Prisoner shortly after. The handcuffs can also be used to eject criminals/prisoners out of vehicles. Players on the same team can free one another from handcuffs.
Sirens
CH2Siren
Sirens attach to most vehicles that a police officer enters and can be activated by pressing U. They cause the vehicle to flash red and blue lights and emit a loud siren sound.
Tire Spikes
CH1 Road Spikes
Tire spikes were a mechanic removed in Chapter 2. Spikes could be laid behind one's vehicle by pressing Q while driving. These would pop the tires of vehicles that passed over them (with few exceptions, such as a hovering Thunderbird). This included friendly vehicles as well as the player's own vehicle.
Police Dogs
Sentry-like followers that will attack and slow criminals when commanded via their owner, doubling as companions that can be played with and fed treats.
Whistle
F72E3F8A-D2D7-4D86-A836-AA9883D05698
The Whistle was an item that was added on the January 6th, 2020 update. It was automatically given to players on the Police team upon adopting a Police Dog. It was removed in the August 9th, 2020 update.

Police Dogs[]

Dog
Main article: Dog

Police Dogs are sentry-like units. They can be spawned and adopted directly outside of the Police Base.

By default, Police Dogs will simply follow their owners, occasionally teleporting to them when there is enough distance between each other. When their owner enters a vehicle, the dog will despawn and respawn once the player exited it. It deals 6 damage to enemy players.

Trivia[]

  • A vehicle will only be equipped with Police sirens when a person on the police team enters the driver seat, meaning that if a Police spawns a vehicle in, it won't have sirens until it is driven.
  • Prior to Chapter 2, police would drop certain items upon death. These items were as follows: Pistol, Keycard, Baton, Taser.
    • Criminals, Villains, and Prisoners could pick up and use the Taser, although it would have no effect.
    • The said mechanic was returned on the May 4th, 2023 update. Whereas the taser used by criminals, prisoners and villains have effect.
  • Despite enemy players being able to pickpocket a Deagle from a police officer, players on the police team don't spawn with one.
  • All cars that Police enter will have a unique horn sound.
  • Previously, all teams received paychecks, although this was changed to be unique to the Police team only a few days after release.
    • In the same update, the paycheck amount was increased.
  • The Police team was the only team able to participate in the Cluck Daddy boss fight.
    • Later in a small update, the player limit for a Police team for every server was increased to ten.
  • In Chapter 1, bounty rewards could've been doubled by the use of the VIP (Game pass).
  • As of the August 18, 2023 update, cops can no longer arrest downed players.

Gallery[]

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