Mad City Roblox Wiki
Register
Advertisement
Site-logo
This article, or parts of it, contains outdated information.
You can help the Mad City Wiki by expanding it.

The Pyramid is one of the eight primary heists available for Criminals to rob. It was added as a closed location at the beginning of Season 2 and later became a heist in the April 6th, 2019 update. Completing this heist grants up to CashCH211,000 or CashCH222000 with the VIP game pass, and 600 XP or 1200 XP with the Double XP pass.


Robbery[]

Players enter the robbery by reaching the top of the pyramid, then falling through a hole in the top. Once they have dropped down players will be met with 1 of 2 obstacle variations that have to be passed in order to reach the treasure room.

Variation 1[]

Players will have to jump across several pillars moving up and down and then avoid 3 sawblades moving back and forth. They will then have to avoid 3 swinging spike balls on a thin wooden path, and then quickly run through an area that will lower a set of spikes. After that, players will have to carefully make their way through 5 pairs of flamethrowers that periodically spew fire. Players will then fall down a slope, and will have to run from a giant flaming boulder in a long corridor while also avoiding wooden planks and lava pits.

Variation 2[]

Players will have to interact with 3 torches, each one protected by a set of obstacles. One torch will be guarded by several platforms floating on lava. Some of them will sink if touched, causing the player to fall in the lava as well if they do not jump out fast enough. Another torch will be guarded by 6 differently-colored flamethrowers that periodically spew fire similar to those in Variation 1. The last torch is guarded by several pressure plates that, when stepped on, will cause arrows to shoot out from the sides of the walls dealing damage. Once each of the torches have been interacted with, a fireball will fly towards the center and the respective pillars at the start will ignite and rise. The eyes of the two Anubis statues will sparkle red. They will then turn towards the gate, which rises to reveal the next section. In this part, players have to choose between jumping on rocks to avoid falling into lava, or walking along the wall while large rocks retract and extend to push them into the lava. Then, they have to make their way across rotating platforms. After that, they will be met with a tunnel that will slowly cave in. Players have to quickly make their way through and crawl under a tight space, of which failing will result in being crushed to death.

Treasure room[]

After passing through the obstacle sets, players will enter the treasure room which is filled with jewels, treasure chests and gold ornaments. Once they have filled their bag, players can escape by climbing the platforms and going through a teleporter found at the top. They will then be teleported directly in the sky at the top of the pyramid, after which they have to skydive and parachute to the ground.

Players will then have to deliver their loot to the Warehouse Criminal Base.

Robbery (Chapter 1)[]

Hazards[]

  1. The first hazard follows the antechamber at the very entrance of the Pyramid. Here, players are met with a bubbling pit of lava with multiple pillars. Contact with lava will result in instant death.
  2. The second hazard immediately follows the first, consisting of a large platform with various pressure plates that, when stepped upon, will drop spikes upon any players directly beneath them. Pressure plates bear resemblance to the ground, the only distinguishable feature being that they are not level with it. Being caught under the spikes results in instant death.
  3. The third hazard contains a narrow walkway with three swinging spike balls attached to the ceiling via chains that inflict a great deal of damage upon making contact with a player.
  4. The fourth hazard consists of a platform with two flamethrower traps on the right wall that alternate on and off. Contact with the expelled flame will deal continuous, substantial damage (which increases the closer the player is to the emitter) and blackens their skin in any afflicted areas.
  5. The fifth hazard consists of another lava pit with pillars similar to the first obstacle.
  6. The sixth and final hazard holds a large, winding ramp that leads directly to the vault. Neon-orange balls spawn at the top of the ramp and roll down in a random fashion, with contact resulting in heavy damage to the player. Touching the orange balls will blacken any limb that touches them.

Vault[]

Following the final hazard, the vault is accessible, containing gold, gems, chests, coffins, and Anubis statues. Players can collect a maximum of 15 Treasure (30 with the VIP game pass). Each treasure is worth CashCH2500.

Trivia[]

  • It lacked functionality when initially added in Season 2 as its door was blocked by rubble. Later on, it projected a light beam into the sky that would lift players and vehicles which came in contact up into the sky and then drop them. At this point, the rubble blocking the door was beginning to crack.
  • Any flying abilities, including the Jetpack, are disabled in the Pyramid.
  • In Chapter 1, players could negate the effects of being burned by equipping any hero or villain power.
  • The Pyramid is one of the only robberies to have two variations, the only other one is the Nightclub.
  • The Pyramid heist music was used on the Chapter 2 Trailer.

Gallery[]

Audio[]

Advertisement