The Taser is a police-only weapon. It stuns Criminals, Villains, and guilty Prisoners, rendering them immobile, but does not deal any damage. It has a range of roughly 4 studs, and has a magazine size of 1. Police begin with a taser in their inventory, along with a pair of Handcuffs and a Pistol-S. Tasing a player gives 5 XP.
If a player is hit with a taser while leaning out of their vehicle, they will be ejected from the vehicle.
This weapon has a very low chance of being obtained when pickpocketing police or dropped upon their death like other items, but becomes dysfunctional when used by a Prisoner, Criminal, or Villain.
Unlike most weapons, if the taser is reloaded and then unequipped or switched to another item, its magazine will not be full.
Hitting a flying opponent using the Jetpack will only make them put away their weapon they are holding but still allow them to fly in any direction. Hitting a Villain that has a flying power that does not have a Jetpack will stop them from flying.
Though hitting the ground or having the Jetpack run out will leave the affected person helpless on the ground until they recover from the tase.