
The Pistol.
Weapons are a type of item used to fight and defend oneself from members of enemy teams, and, to a lesser extent, as a utility. Most weapons can be equipped by members of any team with the exception of certain tools exclusive to the police as well as items specific to a game pass the player in question does not own.
Overview[]
Almost every melee weapon functions identically, meanwhile ranged weapons vary and occupy different inventory slots. Players can only have one of each weapon type, for example, the Deagle and TEC-9 are considered tertiary weapons, meaning the player cannot have two at one time. Most weapons have a magazine size although their reserve ammunition is infinite.
Acquiring[]
Most weapons are a one time purchase at the Gun Shop, Shotgun Sal's, Warehouse Criminal Base, or Police Base, and can be freely equipped after purchase. Some weapons are locked behind Game passes but can be freely equipped by owners of their corresponding Game passes.
Special Weapons[]
There is an exclusive selection of weapons available through Crates. While they are free, they are relatively exclusive as the player must wait for one to spawn before locating and interacting with it. The Death Ray is acquired via the Green Keycard. The Egg Grenade Launcher was hidden in a cave near the Y in the Mad City sign. The Lazerblade was located in a crate in the Military Base and was removed due to the Cargo Plane's revamp. The Frost Gun was located in a painting inside of the Jewelry Store.
Combat Mechanics[]
Hipfire[]
In the February 25th, 2020 update, combat has been overhauled and a new "hipfire" mechanic has been added, eliminating the forced zoom mechanic. When selecting a ranged weapon, the player's camera is locked to the center of the screen, allowing the player to fire the weapon by left-clicking without inhibited movement or scope at the cost of accuracy. Players may still utilize zoom by right-clicking and holding with a ranged weapon.
Shoulder Swapping[]
In the March 17th, 2023 update, the ability that gives the player the option to change which shoulder they are looking over when aiming down the sights of a gun, or "Shoulder Swapping" has been added. It can be toggled by pressing "V" on a computer keyboard.
Weapons[]
Below is a list of all current Primary weapons in the game, ranging from assault rifles, submachine guns, machine guns, to sniper rifles.
Weapon | Cost | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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Free | 10 Damage | 1.5x (15 Damage) | 30 | Primary | |
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200,000![]() |
13-39 Damage | 1.5x (23.3-70 Damage) | 30 | Primary | Shoots 3 shots in a burst. |
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375,000![]() |
15 Damage | 1.5x (24 Damage) | 20 | Primary | Shoots 2 shots in a burst. |
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SWAT (Game pass) | 10 Damage | 1.5x (15 Damage) | 30 | Primary | |
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SCAR (Game pass) | 17 Damage | 1.42857x (24 Damage) | 30 | Primary | |
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1,200,000![]() |
6-12 Damage | 1.5x (9-18 Damage) | 75 | Primary | It is the most expensive weapon in the game. |
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Heavy Weapons (Game pass) | 64 Damage | 1.5x (96 Damage) | 4 | Primary | |
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325,000![]() |
45 Damage | 1.8x (81 Damage) | 6 | Primary | |
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650,000![]() |
34 Damage | 2x (68 Damage) | 12 | Primary |
Below is a list of all current Heavy weapons in the game, with the majority of them being explosives.
Weapon | Cost | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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Red Crate Drops | 8 Damage | 1.5x (12 Damage) | N/A | Heavy | |
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5,000![]() |
2-20 Damage | N/A | 9 | Heavy | It was previously called the M32. |
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15,000![]() |
30 Damage (90 to Vehicles) | 2x (60-120 Damage, 180 for Aerial Vehicles) | 1 | Heavy | |
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Heavy Weapons (Game pass) | 4-78 | N/A | 1 | Heavy |
Below is a list of all current Support weapons in the game, ranging from shotguns to SMGs
Weapon | Cost | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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Free | 4-48 | 1.5x(6-72) | 4 | Support | |
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175,000![]() |
N/A | N/A | 12 | Support | |
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550,000![]() |
4-52 | 6-79 | 6 | Support | |
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85,000![]() |
8 Damage | 1.5x (12 Damage) | 40 | Support | |
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275,000![]() |
6 Damage | 1.5x (9 Damage) | 40 | Support | |
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275,000![]() |
9 Damage | 1.5x (13.5 Damage) | 50 | Support |
Below is a list of all current Sidearms in the game.
Weapon | Cost | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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Free | 9 Damage | 1.55555x (14 Damage) | 14 | Tertiary | |
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35,000![]() |
11 Damage | 1.54545x (17 Damage) | 14 | Tertiary | It was previously called the Pistol-S. |
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Red Crate Drops | 24 Damage | N/A | 20 | Tertiary | |
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75,000![]() |
8 Damage | 1.5x (12 Damage) | 20 | Tertiary | |
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150,000![]() |
28 Damage | 1.5x (42 Damage) | 7 | Tertiary |
Below is a list of all current Throwables in the game, mostly consisting of explosives.
Weapon | Cost | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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Free | 60 Damage | N/A | 1 | Throwables | |
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4,000![]() |
8 Damage | N/A | 1 | Throwables | |
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10,000![]() |
25 Damage | N/A | 1 | Throwables |
Below is a list of all current Melee weapons in the game.
Weapon | Cost | Base Damage | Swing Speed | Cooldown | Category | Notes |
---|---|---|---|---|---|---|
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Free | 22 Damage | 0.35s | 0.35s | Melee | |
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Private Server Host Commands | 40 Damage | N/A | N/A | Melee | |
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45,000![]() |
40 Damage | 0.35s | 1.5s | Melee | |
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65,000![]() |
45 Damage | 0.85s | 0.85s | Melee | |
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100,000![]() |
65 Damage | 1.25s | 1.25s | Melee |
Below is a list of all current Special weapons in the game, accessible via different methods such as secret items, weapon crates, or commands.
Weapon | Acquired | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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Military Base Bunker | 16 Damage | 1.5x (24 Damage) | 20 | Primary | |
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Plasma Ray Nerf gun | 7 Damage | N/A | 15 | Tertiary | |
Spawning on the Police team | 0 Damage | N/A | 1 | Utility | ||
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Private Server Host Commands | 15 Damage | 2x (30 Damage) | 60 | Primary | |
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Private Server Host Commands | 60 Damage | N/A | 100 | Primary | |
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Private Server Host Commands | 10 Damage | 1.5x (15 Damage) | 100 | Primary | |
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Private Server Host Commands | 25 Damage | N/A | 1 | Throwables |
Below is a list of all current Removed weapons in the game, majority of which are game mode weapons.
Weapon | Cost/Acquired | Base Damage | Headshot Multiplier | Magazine Size | Category | Notes |
---|---|---|---|---|---|---|
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N/A | 100 Damage | N/A | 120 | Primary | It was removed upon the release of the Chapter 2 update. |
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N/A | 6-105 Damage | N/A | 120 | Shotgun | It was removed upon the release of the Chapter 2 update. |
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Free | 2-87 | N/A | 5 | Shotgun | It was removed upon the release of the Chapter 2 update. |
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Jewelry Store Painting | 4 Damage | N/A | 100 | Secondary | It was made unobtainable via legitimate means due to the March 20th, 2020 update. |
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Red Crate Drops | 8 Damage | N/A | 32 | Sidearm | It was removed upon the release of the Chapter 2 update. |
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Hide n Seek game mode | 500 Damage | N/A | 7 | Sidearm | With the removal of game modes in the May 27th, 2021 update, it was also removed. |
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Murder game mode | 100 Damage | N/A | 7 | Sidearm | With the removal of game modes in the May 27th, 2021 update, it was also removed. |
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Infected and Murder game modes | 200 Damage | N/A | N/A | Melee | With the removal of game modes in the May 27th, 2021 update, it was also removed. |
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Military Base Crate | 80 Damage | N/A | N/A | Melee | It was made unobtainable via legitimate means due to the February 25th, 2020 update. |
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Formerly ![]() |
2-35 Damage | N/A | 9 | Primary |
Trivia[]
- Projectile weapons are affected by gravity reduction command and will float in an upward curve.
- Before Chapter 2, if the finishing blow is dealt using a melee weapon, the player will be instantly killed instead of being downed.
- Shooting at most vehicles tires will double the damage done.
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